Darian Jacobs reviews Wao Kanaka, I ka Wā Mamua, i ka Wā Mahope
November 8, 2018
She:kon! The leaves are colourful and the autumn chill has embraced us here in Montreal.
The big project of summer 2018 was a second Skins workshop held in Hawai’i! The game Wao Kanaka, I ka Wā Mamua, i ka Wā Mahope, developed by Hawaiians attending the Skins Video Game Workshop, is completed and ready to be downloaded and shared. We here at AbTeC thought it would be fun to have me, a Skins 4.0 alumni, play and review this newest creation. As I have not had the joy of participating in the Hawaiian workshops I can also provide an outsiders view, so here we go!
Straight from the main menu the game is charming. The game’s audio is in ʻOlelo Hawaiʻi, but you can choose to view the subtitles in English as well. There is the option to choose between Adult and Child, but I didn’t find much difference between the two. The art style of the main game is endearing, with blocky shapes and polygonal surfaces. This was a smart move for creating characters and scenery as it is less difficult to make compared to smooth and rounded surfaces. By embracing this simple style players are more likely to be forgiving of anything strange, which is crucial when a game is being made on such a time crunch as the Skins workshops have.
The voice recording in this game as characters talk and sing is quite good; nice and clear. The music is fantastic as well, and the sound overall really ‘wowed’ me. In cutscenes, where story is being told, the videos are eye-catching and creative. The work put into trying to be informative and entertaining is apparent as the storytelling aspects are succinct and don’t run on too long where players may tune out.
The minigames are a mixed bag. After hearing moʻolelo, or chanting, a typing game is unlocked. The player must type in the words in the correct order before they run out of time. It was only in this game that I noticed a difference between selecting Adult or Child at the main menu. Adult seemed to have the words fall faster while Child gave slightly more breathing room. It is a challenging game that brings to mind dark memories of playing learn-to-type games in grade school. On the plus side I did end up paying much closer attention to the words of the chant.
Another minigame comes after learning a lesson about preservation; take one fish and leave one fish. I must admit that I wasn’t able to figure out how to ‘win’ this game. I pulled in my fish and sorted them based on the vocal reactions I heard, tried to split the type 50/50, and finally just did a general even split. I had no indication if I had done things correctly or not, just the stats of fish I caught and so I eventually gave up and moved on.
The final minigame was the hardest for me. The story told here is the most dense, and I would recommend watching it twice so you can appreciate the visuals and absorb the information better. The gameplay portion is no joke! The player is tasked with creating a route for water to flow from a start point, through as many farm plots as possible, and to the reservoir. You are given two path blocks to work with and they’re randomized. The game is not afraid to mess with you and give useless blocks over and over. I really feel like luck is a necessary component to win this one.
At the end of the day you return to your home to sleep, where an ending scene told me that I had done well, but not well enough. After multiple attempts I had to ultimately accept that I won’t be the savior of the world, however if you play and win please share with us! Tweet at us or post on our Facebook page so that we can congratulate the heroes of nature, or console those who couldn’t overcome the trials.
Regardless of if you win or lose, the game is bright and inviting with an optimistic tone despite the dire warnings. I would recommend giving it a go! Once you’re done you could also take a swing at any of the other Skins games available, all were made with passion.